![](https://fedia.io/media/f7/dd/f7dd0aae3c0c4fd2c0a2d9644c073e95a3e2a31fe0aa5912ce937ac5a612a367.png)
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Kinda wild to have that particular group working together for the same thing. Wish we could get some more of that going on 😪
Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).
(header photo by Brian Maffitt)
Kinda wild to have that particular group working together for the same thing. Wish we could get some more of that going on 😪
I thought Frozen Synapse’s ability to let you simulate your opponent’s moves was super cool - surprised I didn’t end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).
Yeah, she seems to hang around with HolostarsEN a bunch
You may well be predisposed for politics, congratulations!!
Probably a quirk of having different software. I’m on Fedia which runs on mbin, as does kbin.run which MBM is on. You’re on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
FYI if you’re one of the people who just sees an image, the original includes a link to this:
Cool idea, though I was surprised by the level of fidelity loss in the fountain example. I would’ve expected that to be a good case scenario for noise cancellation so maybe it just needs some more time to iterate and improve on its level of “false positive” removal.
SO comments are already CC-BY licensed (granted not -NC licensed, but still), but it doesn’t seem to have helped much.
Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:
For the most part, none of the implemented options are strictly better than micromanaging them yourself:
But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.
There are types of time management which I think can still be interesting. For example, are you able to afford – in the resources of time and attention – optimally micro’ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?
Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely “solved”), the main way to get better is by being faster, not by being smarter.
It’s normally negative, yeah, hence the “reverse review bombing” implying that they’re positive reviews.
I’m not sure it qualifies as “reverse review bombing” if the recent review +/- percentage matches the all-time percentage. There’s just more reviews because of the shutdown, the ratio of positive vs negative hasn’t meaningfully changed (97% positive overall, 97% positive recently).
My quote is not the only content of the video; I’ve just included most of the introduction. The 13:23 long video has the following chapter markers:
00:00 Introduction 00:50 How was DOOM originally described? 02:20 DOOM clones 04:33 Quake Killers 6:06 A hypothetical question 12:05 Conclusion
Only the first half of the video is accurately described by your suggested title. The video as a whole is described by the existing title with reasonable accuracy. It’s not a bait-and-switch: the video also discusses what genre DOOM is, not only what genre DOOM was.
It seems that you (and many others) have used a heuristic of “clickbait-y sounding titles don’t accurately describe the contents of videos” and left corresponding comments. Although often accurate, that heuristic has failed in this instance.
Then let’s transcribe part of the opening:
I know what you’re thinking – it’s a stupid question, it’s an FPS. It’s the definitive FPS. And it’s a fair point. DOOM ticks all the boxes required for a reasonable definition of a first person shooter. It’s presented from a first-person perspective, and shooting the bad guys is a key part of it. But the FPS genre didn’t exist when DOOM was released. The term “first person shooter” wasn’t common until a few years later.
So what genre was DOOM? How was it originally described?
Edit I’ve now understood that quoting most of the video’s opening salvo has unfortunately misrepresented the video’s contents to the people who are still trying to leave comments without actually watching it. It’s a video about what DOOM’s genre is and what DOOM’s genre was, not only the latter. The title looks clickbait-y but is honestly pretty accurate regarding the subject of the video.
David O’Byrne sounds like he’ll still generally be Labor-leaning.
I agree that Garland sounds Green-leaning if choosing between the three largest parties, anchored mostly in environmental policy. I don’t know much about Tasmanian politics beyond what I’ve posted but his limited non-environmental policies seem to at least loosely line up there.
I haven’t looked hard at either though, so if someone has more precise info feel free to swoop in.
Maybe the title was changed post-publication?
Following up (more generally than at your reply specifically), our lord and saviour Antony Green has the following counts/predictions:
Additionally, Labor apparently said (quoting ABC news coverage) they were unwilling to form government with Greens, so rip.
Hey, if he’s willing to come on board in support of a good cause, I’m willing to have him o7