I just had the same thought and looked into it. It seems like Godot has the same object composition style as Unity? That was the main thing that's kept me using Unity.
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Right well I'm not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I'm pretty much committed to finding an alternative it can't hurt to download it and give it a try. It'll be nice to know I'm working in an actually open engine for once.
Had been looking at it for awhile. Installed it this morning.
Even supports C#.
I just had the same thought and looked into it. It seems like Godot has the same object composition style as Unity? That was the main thing that's kept me using Unity.
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Right well I'm not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I'm pretty much committed to finding an alternative it can't hurt to download it and give it a try. It'll be nice to know I'm working in an actually open engine for once.