Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Right well I'm not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I'm pretty much committed to finding an alternative it can't hurt to download it and give it a try. It'll be nice to know I'm working in an actually open engine for once.
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Right well I'm not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I'm pretty much committed to finding an alternative it can't hurt to download it and give it a try. It'll be nice to know I'm working in an actually open engine for once.