• KᑌᔕᕼIᗩ@lemmy.mlOP
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      10 months ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

      • Harrison [He/Him]@ttrpg.network
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        10 months ago

        I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

        • Neato@kbin.social
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          10 months ago

          If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

    • fidodo@lemm.ee
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      10 months ago

      Also helps to come out with a game so popular you can bank on it for the next decade