• KᑌᔕᕼIᗩ@lemmy.mlOP
    link
    fedilink
    English
    arrow-up
    22
    ·
    10 months ago

    It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

    • Harrison [He/Him]@ttrpg.network
      link
      fedilink
      arrow-up
      9
      arrow-down
      1
      ·
      10 months ago

      I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

      • Neato@kbin.social
        link
        fedilink
        arrow-up
        8
        ·
        10 months ago

        If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.