• synicalx1@sopuli.xyz
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      10 months ago

      I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.

      • Dubious_Fart@lemmy.ml
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        10 months ago

        yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.

        • bleistift2@feddit.de
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          10 months ago

          You know you suck as a studio if your players settle for “It only crashed oncej”

          • Dubious_Fart@lemmy.ml
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            10 months ago

            You are missing the very important “so far”

            because it has crashed on me many times since that post.

    • daellat@lemmy.world
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      10 months ago

      Strange, I’m about 12 hours in and apart from minor glitches like odd character movement every now and then it’s been pretty smooth sailing. What are you guys running into?

      • Mojo@ttrpg.network
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        10 months ago

        I walk by a shelf and it randomly explodes from some physics glitch.
        Things forever rolling that should not be rolling, like books.
        NPCs just keep sprinting into a wall.
        NPCs stuck halfway through the floor, both alive and dead.
        Enemies teleporting into mountain, and can shoot me from there.
        Creatures not attacking when they should.
        Ships clipping into stations.
        My character stuck in a pose.
        Guns floating.

        Nothing game breaking though!
        Just immersion-breaking.

        Im more concerned about other stuff. Performance. Design choices.
        I get 37fps in towns with an “UFO rated” computer on userbenchmark.
        The menus are horrible.
        And what good does the spaceship do? I just fast travel everywhere. I think I’ve seen the inside of my ship twice i 10hrs.
        Story is the most lazily written, generic scifi tropey stuff I’ve seen.
        No maps. No clue where shops are.
        The game is marketed as huge and open, but in reality it’s all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.

        • Dubious_Fart@lemmy.ml
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          10 months ago

          I concur with pretty much everything you said, though I will say my FPS has been significantly better than yours. You got an nvidia card? I heard they are bugged with bad performance and waiting for a driver update.

          Game, while less critically fucky than previous Betehsda efforts (No doubt thanks to Microsoft dragging Bethesda into QA kicking and screaming), still carry the heavy stink of gamebryo, with classic bugs that have been there for decades… Like items/NPCs falling through floors for no reason.

          I dont mind the very plane world map on random gen planets and shit, but how the fuck am i supposed to navigate New Atlantis or Neon on a field of useless floating dots and a collapsing fast travel icon stack?

          edit I want to add that the autosaving fucking sucks, too. Especially since i got set back by a significant margin due to the crash i just had.

          • Rehwyn@lemmy.world
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            10 months ago

            The issue with Nvidia cards is that Bethesda had an agreement with AMD for the game dev, so NVIDIA DSLL isn’t included. This means NVIDIA cards can’t by default take advantage of their full resolution upscaling ability.

            I say “by default” because there’s already mods that replace AMD FSR with NVIDIA DSLL. I installed DSLL 3.5 and have been running it essentially without issues (very rarely the screen goes black for a second or two). Getting smooth frame rates on my 2070 super, 3440x1440, High settings other than resolution scaling (which I set around 58%, essentially DSLL “balanced”).

            • Dubious_Fart@lemmy.ml
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              10 months ago

              I cant find where I saw it, but what I saw was not a lack of DSLL, it was like an actual driver bug requiring a driver update to address.

              a driver update isnt gonna add DSLL.

        • daellat@lemmy.world
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          10 months ago

          I haven’t even run into half of those somehow, always curious how different experiences we can have

          • Mojo@ttrpg.network
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            10 months ago

            Yeah. People have vastly different combinations of hardware and software. Different manufacturers and drivers. So it can be really different.
            If they play on pc, I mean.

            I seem to unknowingly have built myself a real shit-magnet of a computer. Basically no new game has worked well for me since I built that one.
            I had like 20 bad bugs per hour with Cyberpunk on release while my buddy had like one mildly annoying per 5h.
            Darktide just didn’t work at all. Kept crashing six months after release, then I gave up.
            Etc etc…

      • MeatsOfRage@lemmy.ca
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        10 months ago

        Same, it’s been exceptionally smooth considering the scale and scope of this game

    • KᑌᔕᕼIᗩ@lemmy.mlOP
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      10 months ago

      It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.

      • Harrison [He/Him]@ttrpg.network
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        10 months ago

        I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.

        • Neato@kbin.social
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          10 months ago

          If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

    • fidodo@lemm.ee
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      10 months ago

      Also helps to come out with a game so popular you can bank on it for the next decade

  • iAmTheTot@kbin.social
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    10 months ago

    I’ve watched multiple reviews though that have said some variation of “yup, it’s a Bethesda game, bugs and all”

    • ImFresh3x@sh.itjust.works
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      10 months ago

      Watched twitch streams out if curiosity. This is a bathesda game in every way. Which is fine, but it feels like we’re being told it’s not. And it is.

    • emptyother@programming.dev
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      10 months ago

      But it IS still the least buggy Bethesda game yet, that I believe. If all people got to complain about is lack of some HDR shit, theres not much to complain about.

      I’ve only found a few bugs so far: One enemy floating in air, and followers who aren’t good at following.

      • Ser Salty@feddit.de
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        10 months ago

        I’ve had some of the usual physics glitching out and exploding stuff all over the place, and one guy phased through a bar counter… other than that, pretty smooth sailing.

    • CreateProblems@corndog.social
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      10 months ago

      Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”

      One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.

      QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.

      But as a QA professional, please don’t blame us ✌️

      • stratoscaster@lemmy.zip
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        10 months ago

        As someone who works in software dev, QA is a godsend to developers. Thank you for your sacrifice lol

      • Alien Nathan Edward@lemm.ee
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        10 months ago

        This. You don’t know what’s sitting on a jira somewhere with “won’t fix” tagged to it. As an ex-QA who’s now a dev, we want to fix everything and we get told what we will and will not be fixing. When you see bugs in the final product that are relatively easy to reproduce, the story there is almost certainly that we found it and then the money told us not to bother with it because they think you’ll buy the product anyway.

        • _stranger_@lemmy.world
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          10 months ago

          My favorite interaction ever, as a QA:

          me: Our integration testing environment is constantly broken due to bad practices among all the teams that share it. They need to be aware of the contract they expose and how they’re changing it before they deploy their code to any shared space.

          management: Given the recent complaints about the instability of the QA environment, we’ve decided to shut it down and eliminate all QA positions.

          • Alien Nathan Edward@lemm.ee
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            10 months ago

            Our managers did that shit, too, back when I was in the durable medical equipment industry. They said some shit like “QA as an org is dysfunctional, as evidence by all the complaints. We’re gonna streamline the process by eliminating them and having dev teams do their own QA according to this checklist we’ve developed. We think that we can get the same quality for less money and less bureaucratic overhead communicating between the dev teams and the QA team.” They cut about $2 million in annual salary right then and there. A lot of our QA engineers and even a couple of their managers found out about the restructuring at the all-hands where they announced this.

            Fast forward a year, they’re getting the shit sued out of them and have to do a multi-billion dollar recall because of…let’s just call it an “emergent use case” among our customers that no one foresaw and therefore no one tested. That emergent use case was sending people to the hospital. I’ll go to my grave confident that someone whose only job was QA would have absolutely been able to catch that.

            • Alien Nathan Edward@lemm.ee
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              10 months ago

              Lol some of their devices absolutely shipped w privesc bugs, including at least one that could be rooted and I know cuz I was on the team that pentested it but I’m not tryna feed Lemmy some shit that a basic security scan could tell y’all. All I’m gonna say is that if it has wifi or Bluetooth throw scans at it.

      • MeatsOfRage@lemmy.ca
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        10 months ago

        Hell yea brother. Lazy Dev / Lazy QA talk is shit that’s gotta stop. Dev here. No one likes to ship buggy code, it’s just gonna come back to bite us. Sometimes all you can do is ship good enough code because there are 20 more Jira tickets coming down the pipe.

        The teams behind a single AAA game are often as big or bigger than your average tech startup. It’s competing priorities all the way up and down the ladder and devs and QA often have very little influence over this.

      • WhyIDie@lemmy.ml
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        10 months ago

        sometimes there’s also the dev team prioritizing some reported things over others, within the same class of bugs, that might not result in a better end user experience (either from lack of foresight, or external pressures from sources like the publisher), but they definitely know most of the complaints before they became complaints after release.

      • BorgDrone@lemmy.one
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        10 months ago

        It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.

          • BorgDrone@lemmy.one
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            10 months ago

            Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?

            In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.

            • bleistift2@feddit.de
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              10 months ago

              Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.

              • BorgDrone@lemmy.one
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                10 months ago

                Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.

    • DreamButt@lemmy.world
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      10 months ago

      As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer’s time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions

      • ipkpjersi@lemmy.ml
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        10 months ago

        Yep. A lot of people don’t realize that games are not bad because of the developers but rather because of leadership. They incorrectly attribute the blame to developers and think developers want to build shitty games or something.

        • InputZero@lemmy.ml
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          10 months ago

          I don’t know why everyone is acting surprised, it’s been this way for a while now. Pre-ordering any game is just paying early so you can be a dev-tester. I can’t think of a major release in video games that hasn’t been a buggy mess on release. I was fool with No Man’s Sky, and I won’t be fooled again. My plan is to just wait a few months until the second patch, same thing I do for all new releases and they’re usually discounted a bit by then too.

    • undeffeined@lemmy.ml
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      10 months ago

      Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.

      • onichama@feddit.de
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        10 months ago

        Hey that’s the game with all the bugs!

        I wanted to look at Starfield on Bethesda’s website, but the site bugged out loll

      • bleistift2@feddit.de
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        10 months ago

        I’d say Bethesda got famous for building games around a shit ton of bugs.

  • Un4@lemm.ee
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    10 months ago

    I live under a rock. How does this game compare to NMS?

    • R0cket_M00se@lemmy.world
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      10 months ago

      It doesn’t.

      Basically the space flight mechanic is somewhere between Mass Effect: Andromeda and CoD: Infinite Warfare.

      You use your galaxy map fast travel to go anywhere and can only fly the ship around each small “instance.”

      Planetary landings are restricted to POI’s or you can land on some random spot, but the planets are broken up into chunks so you can only walk around so much before having to go back to your ship for another fast travel moment.

        • EmotionalSupportLancet [undecided]@hexbear.net
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          10 months ago

          Not really? I feel like that was a lot closer to new Vegas. That felt like a continuation of obsidian whereas starfield very much feels like a continuation of the trends between Skyrim and FO4 within bethesdas game design. If that makes sense.

          • MartinXYZ@lemmy.ml
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            10 months ago

            Thank you for elaborating. I honestly didn’t notice the “4” in the first comment and thought it just said “Fallout in space”, so that’s where my comment came from.

          • MartinXYZ@lemmy.ml
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            10 months ago

            Thank you for elaborating. I honestly didn’t notice the “4” in the first comment and thought it just said “Fallout in space”, so that’s where my comment came from.

      • DreamButt@lemmy.world
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        10 months ago

        It’s not even really an rpg with how few skills/abilities there were to select from. And how little the environment changes to allow you to solve problems differently

    • Ser Salty@feddit.de
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      10 months ago

      The NMS like gameplay is like a tiny part of it. It’s a story heavy RPG first and foremost. Sure, you can do a lot of NMS style stuff, like gathering resources and scanning wildlife on a thousand planets, but that’s really not why you should get the game. You should get it if you want a massive space RPG in the style of Bethesda. And yes, this time Bethesda actually made a proper RPG.