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Joined 9 months ago
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Cake day: September 20th, 2023

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  • ZOSTED@sh.itjust.workstoGames@sh.itjust.worksEasy Mode Is Actually for Adults
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    6 months ago

    I agree that the game falls apart without challenge, but the challenge will vary by player, especially those of different abilities. So while I wouldn’t use them (until I get older and slower maybe), I support the addition of optional accessibility options in Souls games. They aren’t a fun little experiment anymore - they’re a proven formula, and I believe it can survive tweaking.


  • ZOSTED@sh.itjust.workstoGames@sh.itjust.worksEasy Mode Is Actually for Adults
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    6 months ago

    I agree with the person you were replying to, and I am glad that the Souls formula isn’t the norm (I’ve played all of them, and haven’t finished a one)…

    But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It’s the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.

    That said, I’m not against accessibility option in a Souls game, so long as they’re optional.



  • I see what you’re saying, and agree with your clarification. Maybe a broad term like red ocean wasn’t the best choice of words.

    I was thinking more about how it’s harder for individual (or tiny) contributors to stand out. This is just one metric, but look at steam games tagged as “indie” released over the years. Game developers went from having stand out among dozens of other games, to hundreds.

    Like I’m part of a group of solo/tiny game devs outfits, and we’re seeing first-hand how a game is almost dead in the water unless you spend serious time/money on marketing.

    E: forgot link