I mean, I can kind of understand why giant RPGS like BG3 and Starfield need to be so large, but it just feels like every game nowadays is going to eat up a huge chunk of your storage no matter what it is. With both console and PC games moving to SSD as the standard storage medium, I’m hoping that developers will actually figure out how to optimize for storage space, but I’m not holding my breath.
Starfield heavily leans on procedural generation. It would be many times bigger if it didn’t. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.
So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.
I mean, I can kind of understand why giant RPGS like BG3 and Starfield need to be so large, but it just feels like every game nowadays is going to eat up a huge chunk of your storage no matter what it is. With both console and PC games moving to SSD as the standard storage medium, I’m hoping that developers will actually figure out how to optimize for storage space, but I’m not holding my breath.
Starfield heavily leans on procedural generation. It would be many times bigger if it didn’t. BG3 has something like 170 hours of recorded dialogue. Cutting down means getting of features.
So no, there is no room for optimization here. These games are just going to be that big, period. People just need to accept that they will have to get giant SSDs in the future.