• HousePanther@lemmy.goblackcat.com
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      1 year ago

      I feel like your advice is not emphasized enough in tech circles. Our field is constantly changing and evolving so success is often predicated on willingness and eagerness to learn.

      • philomory@lemm.ee
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        1 year ago

        That said, also recognize that not every new skill or tool is necessarily appropriate for a particular task. You should still learn them, though, otherwise when they are appropriate, you may not even recognize it.

  • AlternatePersonMan@lemmy.world
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    1 year ago

    Get a better paying job once you’ve got some experience. Raises won’t keep up with your value.

    Don’t work yourself to the bone. There really are plenty of jobs that only require 40hrs/wk and pay the same or better.

    Work somewhere with a good culture.

    • skwerls@waveform.social
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      1 year ago

      This is extremely important. Your best raises and title changes will come from changing companies, not internally.

      • AlternatePersonMan@lemmy.world
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        1 year ago

        After a number of years with my first company (a household name), I quit and got an 80% raise. Based on how quickly my new company accepted my salary request, I’m pretty sure I could have asked for more.

    • TheDarkKnight@lemmy.world
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      1 year ago

      3 and leave is the general rule of thumb till you’re at the most senior levels. Never move laterally if it can be avoided, know what the resume and experience looks like for the next level and always be working towards that.

  • theMechanic@sh.itjust.works
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    1 year ago

    Don’t burn out! Ask for help and guidance when needed, and take care of your mental and physical health (get a hobby, go out with friends, go to the gym, etc.)

    I’ve seen brilliant people burn out and end up leaving/missing out growth opportunities because of it. Now that I manage people, it is my biggest area of focus because many times the best employees are the most at risk. They keep getting praise and asked to be involved in more and more and it becomes hard to say ‘no’ to new projects, responsibilities, etc… Until it is to much.

    When it happens everyone looses, your boss, your team, the company, and especially you.

    • lackthought@lemmy.sdf.org
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      1 year ago

      a million times this, so many young people overwork themselves and burn out quickly

      I cringe whenever a see someone has checked in code at 1am on a weekend, and these people are also working normal business hours so it’s not like they are only working at night

      sadly it’s usually the same people who never take PTO either

    • intensely_human@lemm.ee
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      1 year ago

      What if my whole problem is I don’t know what I need or what kind of help I could use?

      Whenever I work a job that’s too complex for me, part of the problem is I can’t clearly define what the heck is going on to even know what kind of thing would help.

      It’s like my brain just start blanking out.

        • intensely_human@lemm.ee
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          1 year ago

          I think the root cause is the complexity. I do a lot better in jobs where the situations might change but the rules don’t. In programming, everything is changing all the time and I can’t keep up. There’s no repetition and if you are repeating yourself you’re doing it wrong.

          I need parts of the day when I’m not being creative within a formally strict environment. It takes too much processing power for my brain to do that, and it overworks me.

          I know the root cause and the problem is solved because I’m working jobs that have complexity within the range I can handle.

          • dexx4d@lemmy.ca
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            1 year ago

            > I think the root cause is the complexity.

            Split the problem into manageable chunks, then attack the chunks. Apply recursion as needed.

            This is part of a more senior skillset, as some times a senior will be breaking up the problem and assigning the smaller pieces to other devs.

  • GreenDot 💚@le.fduck.net
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    1 year ago

    Ask questions, don’t assume. Keep notes of meetings, and notes of your work, little bits. Always have a good rollback plan.

  • thisbenzingring@lemmy.sdf.org
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    1 year ago

    Understand that technology cannot fix people problems. Always remember that. If you’re asked to solve a people problem and you don’t understand it, you will suffer. Only management can fix people problems.

    • treadful@lemmy.zip
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      1 year ago

      Also, it may not seem like it, but software is almost entirely about people. Everything comes down to the users. You need people to use your software. You need people to want to use your software. Even if your users are other engineers, you still need users. You could build the best piece of software ever made, but it’s nothing without usage.

      Things like marketing, product, and design are usually equal parts of building software.

      This is something that took me a long time to come to terms with.

      • IonAddis@lemmy.world
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        1 year ago

        Yup. It’s definitely always about people. The people using it.

        I’ve worked in software support, QA, and technical writing.

        A LOT of developers who come in as devs from the very start of their careers know very little about how the average person might interact with the software they are creating. And what they know of, they can (sometimes) be so sneering and dismissive of that it actually impacts their design decisions. Like, “I don’t care, the user is stupid, I’m doing it the RIGHT way.” Even when the “stupid user” is like 90% of the population that’ll use your widget.

        A new (and old) dev should read past customer tickets and talk to your customer support people, as they’ll have the actual real-world experience and examples with non-technical users that can give you insight into how to better create the thing that you are creating.

        To make a comparison…say you were a furniture designer making chairs, and you’re 6’3". Sitting in the chair yourself and proclaiming it’s fine isn’t enough if your users are children, women, guys shorter than you, people lighter than you, people heavier than you, and the disabled. You need to actually understand how people who navigate the world in a different way than you do interact with the thing you’re making. A chair that works fine for someone who is 6’3" with two working legs might be unusable for a 11 year old who broke their foot, or a 4’11" grandmother who can no longer move heavy things around (say if the chair is solid and heavy and something a 6’3" dude could easily move).

        With technology, it means average non-tech users will flow through menus differently than you, might have vision or hearing problems that you don’t have that make signals from the widget difficult to decipher, and people in general who are non-techie can also be more risk-adverse when it comes to things like clicking strange buttons. And that’s just the tip of the iceberg.

  • Earl Turlet@lemmy.zip
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    1 year ago

    If you’re a developer, read the source code. People will tell you how they remember things working, or how they think they should work. The code is what it is.

    • Anders429@lemmy.world
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      1 year ago

      Exactly! Always push for code pointers for everything people tell you about the codebase. Even if the code has a bug and isn’t working as intended, it’s so important to know the actual truth if what’s happening.

  • jbrains@sh.itjust.works
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    1 year ago

    You’re not responsible for the bad decisions made by the people who have positional authority over you. Do your best. Warn them about the risks. Let yourself feel disappointed by their decisions, but don’t ever accept responsibility for them. If you did your best to warn them, then you took your responsibility seriously. That’s enough.

      • jbrains@sh.itjust.works
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        1 year ago

        No. I believe I understand why you think so, but just no.

        Covering your ass typically involves not trying to do the right thing or, perhaps, pretending to do the right thing in public in order to have a plausible excuse when things go wrong. That’s not what I’m advising.

        I’m advising not to accept responsibility for other people’s bad decisions. If you genuinely did your best to influence their decision and they chose poorly anyway, don’t take responsibility for that choice. The responsibly remains with the person who had the authority to decide.

        For example, if the OP decides to listen to you instead of to me, that’s not my responsibility. I’ve tried to explain my position, but the responsibility for choosing what to believe belongs with them. I’m most definitely not covering my ass; I’m recognizing that I’m not responsible for replacing OP’s judgment with mine. If they ask me for more information, I have the responsibility to provide it. If they ask me to clarify my position, I have the responsibility to do that. But I am not responsible for convincing them nor for their final decision.

  • mo_ztt ✅@lemmy.world
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    1 year ago

    I can think of three big pieces of advice:

    1. Are you sure? I think the golden age of the magic tech jobs is nearing its end. If you want to join the tech industry because it’s an easy ticket for a successful life then you might wanna rethink that. If you want to join the tech industry because engineering is pure magic and you want to be a part of that, then by all means, you do you. Just be ready for it to be a bumpy road if you aren’t able to adapt to whatever AI does to the industry over the lifetime of your career.

    2. Find companies who will treat you right, and where people are real and do real shit. When I was first starting out, a project I was working on was behind. I stayed over the weekend, even though people told me not to. I finished, I was proud of myself. Then I came in on Monday and everyone else’s stuff was behind anyway, so we missed our deadline regardless, and in the end it didn’t matter. Right around that time was when I decided, more or less, to hell with this. At the company I eventually jumped ship to, my boss would regularly push back on clients who wanted us to work weekends, come by and encourage people to live a normal life instead of just a working-to-death life. Basically, he looked out for people. So I stayed there for quite a while. Basically, after that experience, if the boss wasn’t looking out for me or the tech was shoddy, I bailed instantly. You gotta have a good human life and take pride in what you do.

    3. Own up to your fuck-ups. You’ll make some. I’ve destroyed important hardware, made massive architecture mistakes on client work which the clients then identified and talked to us about, deleted the partition table on an important public-facing server, you name it. When I did something like this, I would be 100% upfront about what happened. In good working environments, people would recognize and give respect for that, because nobody’s perfect. In bad working environments, being upfront about mistakes would somehow be a bad thing (see point #2). The answer is not to become sneaky. The answer is to leave and go somewhere where people respect honesty. Those places do exist.

    • philomory@lemm.ee
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      1 year ago

      That third one can be tough, but I think it’s super important, and, not just in tech.

    • Anders429@lemmy.world
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      1 year ago

      An easy way to confirm your first point: would you still want to do it if you were paid significantly less? If so, then yeah, you’re in the right place.

  • perishthethought@lemm.ee
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    1 year ago

    Everyone else here who said, “Keep learning” is right on, but don’t forget to work on your soft people skills along with your tech skills. Whether your long term goal is to stay in development or some other aspect of the industry, you should be comfortable talking to all sorts of people (management, sales, customers, etc…), making presentations, being social at conferences and so on. We (techies like me) tend to forget this, but it’s really important.

    Imagine yourself starting your own company in five years or being the senior manager of a large group. How are you going to like meeting new people every day, selling or at least explaining your product or service to them? If the answer is “not very”, then start working on that now.

  • reality_boy@lemmy.world
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    1 year ago

    Ultimately tech is a tool to help automate and solve people’s problems. You want to get close to the people your solving problems for so you can get feedback and figure out how to do your job. Your organization may not do this for you. I spend a lot of time on forums listening to my users, and do a lot of extra testing to make sure I’m solving there problems and not making new ones.

  • Solemn@lemmy.dbzer0.com
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    1 year ago

    Ask the experts from help, and learn from them. Don’t ask things you can legitimately learn really easily on your own by just doing a quick read of the code, but the bar for questions to not be stupid is pretty low. In most projects with any complexity, it’s probably overall saving the company money if you ask someone who knows and can save you time, instead of wasting a ton of your time reaching the same conclusion. But next time that problem comes up, you should know how to solve it, so it saves everyone time.

  • Scrubbles@poptalk.scrubbles.tech
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    1 year ago

    Never stop learning. Most important advice IMO.

    Tech is a field that is constantly evolving, whether you’re a developer or IT service desk, the tools you use today will probably be very different 5 or 10 years from now. Never get stuck in a rut, it’ll burn you later in life. Remain curious and keep learning the new things coming out.

    • Viper_NZ@lemmy.nz
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      1 year ago

      ^^^

      Always be hungry to learn new things. Don’t get too attached to any system or process.

      The best engineers are the ones willing to adopt and drive new tech.