• Cowbee@lemmy.ml
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    28 days ago

    Collective ownership of Capital. You don’t need money in every system.

    • jjjalljs@ttrpg.network
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      28 days ago

      I don’t understand how that’s going to solve the scenario I described.

      There’s stuff I can do but don’t want to. There’s stuff I would do in exchange for something. But once that “something” isn’t what you have, the reasons for currency become apparent.

        • jjjalljs@ttrpg.network
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          28 days ago

          I’m not trying to be obtuse but I’m not following.

          In the example I gave, is the guy going to repair the window out of the goodness of his heart?

          • Cowbee@lemmy.ml
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            28 days ago

            No, they will do it because it’s their job, and they work a certain number of hours per week.

            • jjjalljs@ttrpg.network
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              28 days ago

              So if someone asks me to do a thing for them, I can only do it when working in an official professional capacity, or through unofficial favor exchanges?

              • Cowbee@lemmy.ml
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                28 days ago

                Sure. You can help your neighbor for free, a favor, whatever you want. You could also put in an order officially.

                • jjjalljs@ttrpg.network
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                  28 days ago

                  That “whatever you want” is immediately going to turn into tokens, which are currency. That’s almost certainly how it happened originally.

                  “I’ll do this for you if you give me some shiny rocks, then I can go to the city and trade them for a cool hat” or whatever.

                  • Cowbee@lemmy.ml
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                    28 days ago

                    Why would you need to tokenize things with a large unofficial market of sole proprietors? Is that how you get your services done today?