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Cake day: June 26th, 2023

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  • (I actually expected a much worse reply) Nah I willingly interpreted what you said in the most extreme way possible. But in my mind there’s something of a ceiling when it comes to noticable improvements in audio quality, especially when compared to visuals, and it’s much lower than lossless. Besides, encoding is far from the only determining factor of audio quality. I think now, as discussed in other threads, the primary factor of ballooning file size is sheer quantity. We want more dialogue, more varied and adaptive music, more immersive soundscapes - and there’s no trick to achieving this other than more content, meaning more disk space. Maybe one day we’ll find an audio compression algorithm that will perform miracles, but until then audio still forms a significant portion of any game’s install, compressed or not.





  • DaforLynx@lemmy.zipOPtoAsklemmy@lemmy.mlThoughts on Pleroma?
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    11 months ago

    Nah. It’s hearsay that i didn’t look too deep into. But thanks to some replies I’ve found out that Pleroma also has its own problems. And considering what I’m intending to use such a platform for - following other people and occasionally posting updates of my own - Mastodon serves this purpose well. Plus, it’s reasonably popular now, so it’s more likely that people have it.