• ryven@lemmy.dbzer0.com
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    5 months ago

    It’s just ARK but with cute monsters instead of dinosaurs, right? My PC is on the fritz so I can’t check it out, but the Youtube videos I’ve seen look pretty ARK-y. I’m a little surprised it’s doing so well, I thought the survival-crafting genre was getting a bit played out.

    • ☆Luma☆@lemmy.ca
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      5 months ago

      Yeah, it’s very much like Ark or Conan Exiles.

      The genre in mainstream is weak, but we’re talking about Pokemon with guns.

      Even if the genre is weak, there’s plenty of demand for a great open-survival-craft. However, there’s problems with every major game right now: Ark devs are pretty shady; See Ark 2, Rust has a hacker/gambling problem, and Conan Exiles is being mangled by Tencent into a battle-pass atrocity while breaking the already duct-taped game.

      This game can only go up from where we’re at in my eyes. We’ll see how it truly fares against Time though.

    • bionicjoey@lemmy.ca
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      5 months ago

      Rustalikes always do well for the first couple months. Then they inevitably fall off in popularity as the hype followers and streamers move on to the next thing and the game has trouble sustaining its critical mass of players.

    • Curdie@lemmy.world
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      5 months ago

      Pokemon with guns and some automation where your pals help you around the base. If they clean up and improve and expand the automation I think it will go far. It’s addicting and fun.

    • SolOrion@sh.itjust.works
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      5 months ago

      Eh. Kinda? It’s got a nice injection of Breath of The Wild in a general way- you can craft parachutes, you can climb around, the UI is similar, it has a very familiar sounding little jingle for a new landmark discovered. That sort of stuff.

      The combat is also pretty different from Ark, at least in feel. You can do a combat dodge that gives i-frames so it’s almost soulslike-ish. Or you can just not and let your ‘Pals’ murder mostly everything for you.

  • dylanTheDeveloper@lemmy.world
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    5 months ago

    Your supposed to sign a release form with epic before you publish your games that almost no indie studio does https://www.unrealengine.com/en-US/release

    Also steam takes there cut too

    Once you’ve begun collecting money for your product, you’ll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned*. To report your earnings, complete and submit the royalty form on a quarterly basis.

    Which means before steams cut they exceeded 1 million dollars which is ridiculous

    • PenguinTD@lemmy.ca
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      5 months ago

      Very simple math if if the numbers we saw spamming the past 2 days are accurate. Unique Player count * unit sale price = gross revenue.

  • Mellow@lemmy.world
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    5 months ago

    “game that is heavily inspired by Pokemon” That’s a polite way of saying ripped off. Let’s see if the lawyers get involved.

    • Fubarberry@sopuli.xyz
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      5 months ago

      Pokemon was largely inspired by Dragon Quest (according to interviews, but also you can just tell by looking at how similar a lot of the early Pokemon were to DQ monsters). There were also other creature collecting games before Pokemon came out.

      My point is that everything owes inspiration to things that came before, the difference between an inspired creation and a cheap knockoff is entirely dependent on whether you’re striving to go beyond the inspiration.

    • saigot@lemmy.ca
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      5 months ago

      It definitely has superficial similarities but it’s far more different than say Digimon. It’s also just a completely different genre of game. Pokémon doesn’t have crafting or production pieces, and doesn’t let you attack Pokémon.